Hidden Information Games Competition (HIGC) tests AI bots on large two-player zero-sum games with imperfect information, such as Poker or DarkChess. The players do not have perfect knowledge about everything that goes on in the game: they receive only partial observations about the world's real state. The goal of the AI is to play the games as well as possible against any opponent.
Latest news
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Competition evaluation
We received eight registrations for the competition, however no one decided to submit their final bot before deadline. Therefore we decided to close the competition for this year. We would like to ask you for feedback, so that we learn how to improve the competition or whether we should run it the next year.
[read more] -
Submission instructions
Please note that the submission instructions have been published.
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Tournament code is in OpenSpiel master
The tournament code is available as of version 1.0.1 in OpenSpiel master branch. This is now where the official competition code resides instead of the old github link.
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All the games and the referee is implemented
Both public games are implemented in OpenSpiel and you can run them with just calling
load_game("gin_rummy")
orload_game("rbc")
. We made an example implementation of the random bots in Python and C++, and provide an implementation of the referee for the tournament. See the competition repository for more details. -
Rules Are Announced
The committee agreed upon the rules used in the competition. We’d like to thank to RCI for helping with the computational resources needed to run the competition. Within a few weeks the implementation of the public games will be merged to OpenSpiel master.
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Games Have Been Selected
The committee selected the games used in the competition. Thank you for your feedback! The games will be now implemented to provide full support in OpenSpiel in the coming month.
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Feedback Collection
We’d like to collect feedback from the community on what games you are interested in: please follow this link.